#version 3.5;#include "colors.inc"global_settings {  assumed_gamma 1.0}// ----------------------------------------camera {  location  <0.0, 1, 0>  direction 1.5*z  right     x*image_width/image_height  look_at   <0.0, 0.0,  0.0>}light_source {  <0, 0, 0>            // light's position (translated below)  color rgb <1, 1, 1>  // light's color  translate <-30, 30, -30>}// ----------------------------------------plane {  y, 0  pigment { color rgb <0.7,0.5,0.3> }}// Capped Cylinder, closed [or open ended]// cylinder { <END1>, <END2>, RADIUS [open] }//  END1 = coord of one end of cylinder//  END2 = coord of other end// RADIUS = size of cylinder// open = if present, cylinder is hollow, else cappedcylinder {  0*z,  0.3*z,  0.02  pigment {color White}  rotate<0,360*clock,0>}